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Hey, I think it's an interesting idea to take the zombie survival/crafting archetype and see how you it could work in a text-only setting. For me personally I don't like to read too much text in a game - so this isn't the game for me. I still gave it a shot though. I think going out to gather ressources works great in this kind of game. You only filter out the relevant information and adding more areas and events to those areas is a simple way to add more content. 

What didn't really work for me is the crafting. Finding and remembering the right commands made it something of a choir to navigate through the menus. I think it would help to either use an engine that allows for a kind of crafting UI or at least just checking boxes/clicking on words/buttons or alternativly to really simplify the process.

I wish you good luck with your project!